根据官方文档的目录整理,重新分组、排序。
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* [Arcade.World](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html)
场景Arcade物理世界
快捷引用:`Scene.physics.world`
* [new World(scene, config)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#World)
* [**Extends**](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#toc3)
* [**Members:**](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#toc4)
* [bodies :Phaser.Structs.Set.](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#bodies)
* [bounds :Phaser.Geom.Rectangle](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#bounds)
* [checkCollision :Phaser.Types.Physics.Arcade.CheckCollisionObject](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#checkCollision)
* [colliders :Phaser.Structs.ProcessQueue.](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#colliders)
* [debugGraphic :Phaser.GameObjects.Graphics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#debugGraphic)
* [defaults :Phaser.Types.Physics.Arcade.ArcadeWorldDefaults](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#defaults)
* [drawDebug :boolean](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#drawDebug)
* [fixedStep :boolean](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#fixedStep)
* [forceX :boolean](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#forceX)
* [ fps :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#fps)
* [gravity :Phaser.Math.Vector2](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#gravity)
* [isPaused :boolean](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#isPaused)
* [maxEntries :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#maxEntries)
* [OVERLAP_BIAS :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#OVERLAP_BIAS)
* [pendingDestroy :Phaser.Structs.Set.<(Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody)>](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#pendingDestroy)
* [scene :Phaser.Scene](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#scene)
* [staticBodies :Phaser.Structs.Set.](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#staticBodies)
* [staticTree :Phaser.Structs.RTree](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#staticTree)
* [ stepsLastFrame :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#stepsLastFrame)
* [TILE_BIAS :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#TILE_BIAS)
* [timeScale :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#timeScale)
* [tree :Phaser.Structs.RTree](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#tree)
* [treeMinMax :Phaser.Types.Physics.Arcade.ArcadeWorldTreeMinMax](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#treeMinMax)
* [useTree :boolean](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#useTree)
* [**Methods:**](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#toc29)
* [add(body)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#add)
* [addCollider(object1, object2 [, collideCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#addCollider)
* [addListener(event, fn [, context])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#addListener)
* [addOverlap(object1, object2 [, collideCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#addOverlap)
* [circleBodyIntersects(circle, body)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#circleBodyIntersects)
* [collide(object1 [, object2] [, collideCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#collide)
* [collideSpriteVsTilemapLayer(sprite, tilemapLayer [, collideCallback] [, processCallback] [, callbackContext] [, overlapOnly])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#collideSpriteVsTilemapLayer)
* [collideTiles(sprite, tiles [, collideCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#collideTiles)
* [computeAngularVelocity(body, delta)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#computeAngularVelocity)
* [computeVelocity(body, delta)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#computeVelocity)
* [createDebugGraphic()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#createDebugGraphic)
* [destroy()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#destroy)
* [disable(object)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#disable)
* [disableBody(body)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#disableBody)
* [emit(event [, args])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#emit)
* [enable(object [, bodyType])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#enable)
* [enableBody(object [, bodyType])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#enableBody)
* [eventNames()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#eventNames)
* [intersects(body1, body2)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#intersects)
* [listenerCount(event)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#listenerCount)
* [listeners(event)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#listeners)
* [off(event [, fn] [, context] [, once])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#off)
* [on(event, fn [, context])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#on)
* [once(event, fn [, context])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#once)
* [overlap(object1 [, object2] [, overlapCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#overlap)
* [overlapTiles(sprite, tiles [, collideCallback] [, processCallback] [, callbackContext])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#overlapTiles)
* [pause()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#pause)
* [postUpdate()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#postUpdate)
* [remove(body)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#remove)
* [removeAllListeners( [event])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#removeAllListeners)
* [removeCollider(collider)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#removeCollider)
* [removeListener(event [, fn] [, context] [, once])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#removeListener)
* [resume()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#resume)
* [separate(body1, body2 [, processCallback] [, callbackContext] [, overlapOnly] [, intersects])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#separate)
* [separateCircle(body1, body2 [, overlapOnly] [, bias])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#separateCircle)
* [setBounds(x, y, width, height [, checkLeft] [, checkRight] [, checkUp] [, checkDown])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#setBounds)
* [setBoundsCollision( [left] [, right] [, up] [, down])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#setBoundsCollision)
* [setFPS(framerate)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#setFPS)
* [shutdown()](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#shutdown)
* [step(delta)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#step)
* [update(time, delta)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#update)
* [updateMotion(body, delta)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#updateMotion)
* [wrap(object [, padding])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#wrap)
* [wrapArray(objects [, padding])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#wrapArray)
* [wrapObject(object [, padding])](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html#wrapObject)