Phaser3物理模块一览
根据官方文档的目录整理,重新分组、排序。
如果没有看见思维导图,请按F5刷新
* [Phaser.Physics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.html)
    * [Arcade](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html)
        * **Classes:**
        * [ArcadePhysics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html)
            场景层的物理插件
            快捷引用:`Scene.physics`
            参见[**场景Arcade物理系统一览**](https://blog.xiiigame.com/2021-04-15-场景物理系统一览)
        * [Factory](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Factory.html)
            快捷引用:
            `Scene.physics.add`
        * [Image](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Image.html)
        * [Sprite](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html)
        * [Group](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Group.html)
        * [StaticGroup](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.StaticGroup.html)
        * [World](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html)
            场景层的物理世界
            快捷引用:
            `Scene.physics.world`
            参见[**场景Arcade物理世界一览**](https://blog.xiiigame.com/2021-04-15-场景Arcade物理世界一览)
        * [Body](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html)
            动态Arcade物体
            参见[**动态Arcade物体一览**](https://blog.xiiigame.com/2021-04-15-动态Arcade物体一览)
        * [StaticBody](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.StaticBody.html)
            静态Arcade物体
        * [Collider](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Collider.html)
        * **Namespaces:**
        * [Components](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Components.html)
        * [Events](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Events.html)
        * [Tilemap](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Tilemap.html)
        * **Members:**
        * \
            [DYNAMIC_BODY :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.DYNAMIC_BODY)
        * \ 
            [FACING_DOWN :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_DOWN)
        * \ 
            [FACING_LEFT :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_LEFT)
        * \ 
            [FACING_NONE :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_NONE)
        * \ 
            [FACING_RIGHT :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_RIGHT)
        * \ 
            [FACING_UP :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_UP)
        * \ 
            [GROUP :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GROUP)
        * \ 
            [STATIC_BODY :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.STATIC_BODY)
        * \ 
            [TILEMAPLAYER :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.TILEMAPLAYER)
        * **Methods:**
        * \
            [GetOverlapX(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GetOverlapX)
            p: body1, body2, overlapOnly, bias
        * \
            [GetOverlapY(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GetOverlapY)
            p: body1, body2, overlapOnly, bias
        * \
            [SeparateX(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.SeparateX)
            p: body1, body2, overlapOnly, bias
        * \
            [SeparateY(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.SeparateY)
            p: body1, body2, overlapOnly, bias
    * [Matter](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.html)
        * **Classes:**
        * [BodyBounds](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.BodyBounds.html)
        * [Factory](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Factory.html)
        * [Image](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Image.html)
        * [MatterPhysics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.MatterPhysics.html)
        * [PointerConstraint](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PointerConstraint.html)
        * [Sprite](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Sprite.html)
        * [TileBody](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.TileBody.html)
        * [World](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.World.html)
        * **Namespaces:**
        * [Components](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Components.html)
        * [Events](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Events.html)
        * [Matter](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Matter.html)
        * [PhysicsEditorParser](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PhysicsEditorParser.html)
        * [PhysicsJSONParser](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PhysicsJSONParser.html)
        * **Methods:**
        * \
            [MatterGameObject(p)](https://photonstorm.github.io/phaser3-docs/#.MatterGameObject)
            p: world, gameObject [, options] [, addToWorld]