根据官方文档的目录整理,重新分组、排序。
如果没有看见思维导图,请按F5
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* [Phaser.Physics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.html)
* [Arcade](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html)
* **Classes:**
* [ArcadePhysics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html)
场景层的物理插件
快捷引用:`Scene.physics`
参见[**场景Arcade物理系统一览**](https://blog.xiiigame.com/2021-04-15-场景物理系统一览)
* [Factory](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Factory.html)
快捷引用:
`Scene.physics.add`
* [Image](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Image.html)
* [Sprite](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Sprite.html)
* [Group](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Group.html)
* [StaticGroup](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.StaticGroup.html)
* [World](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.World.html)
场景层的物理世界
快捷引用:
`Scene.physics.world`
参见[**场景Arcade物理世界一览**](https://blog.xiiigame.com/2021-04-15-场景Arcade物理世界一览)
* [Body](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html)
动态Arcade物体
参见[**动态Arcade物体一览**](https://blog.xiiigame.com/2021-04-15-动态Arcade物体一览)
* [StaticBody](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.StaticBody.html)
静态Arcade物体
* [Collider](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Collider.html)
* **Namespaces:**
* [Components](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Components.html)
* [Events](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Events.html)
* [Tilemap](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Tilemap.html)
* **Members:**
* \
[DYNAMIC_BODY :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.DYNAMIC_BODY)
* \
[FACING_DOWN :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_DOWN)
* \
[FACING_LEFT :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_LEFT)
* \
[FACING_NONE :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_NONE)
* \
[FACING_RIGHT :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_RIGHT)
* \
[FACING_UP :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.FACING_UP)
* \
[GROUP :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GROUP)
* \
[STATIC_BODY :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.STATIC_BODY)
* \
[TILEMAPLAYER :number](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.TILEMAPLAYER)
* **Methods:**
* \
[GetOverlapX(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GetOverlapX)
p: body1, body2, overlapOnly, bias
* \
[GetOverlapY(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.GetOverlapY)
p: body1, body2, overlapOnly, bias
* \
[SeparateX(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.SeparateX)
p: body1, body2, overlapOnly, bias
* \
[SeparateY(p)](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.html#.SeparateY)
p: body1, body2, overlapOnly, bias
* [Matter](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.html)
* **Classes:**
* [BodyBounds](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.BodyBounds.html)
* [Factory](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Factory.html)
* [Image](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Image.html)
* [MatterPhysics](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.MatterPhysics.html)
* [PointerConstraint](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PointerConstraint.html)
* [Sprite](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Sprite.html)
* [TileBody](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.TileBody.html)
* [World](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.World.html)
* **Namespaces:**
* [Components](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Components.html)
* [Events](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Events.html)
* [Matter](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Matter.html)
* [PhysicsEditorParser](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PhysicsEditorParser.html)
* [PhysicsJSONParser](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.PhysicsJSONParser.html)
* **Methods:**
* \
[MatterGameObject(p)](https://photonstorm.github.io/phaser3-docs/#.MatterGameObject)
p: world, gameObject [, options] [, addToWorld]